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Hi everyone!
Today, we have a long time coming update for the Arcade Games! We first asked you guys for suggestions, ideas, and more back in March and you came through! After a long time of sorting through ideas and deciding what we wanted to do with Arcade Games, the update is complete and ready for you guys to play on!
Here's a taste of what you can expect when you play Arcade!
- Cosmetics
- Achievements
- Quality of Life Changes
- Bug Fixes
► Cosmetics
The Cosmetics system you know and love from other games has made its way to Arcade! You can find the new cosmetics in the Emerald Shop when you join the Arcade Lobby
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Once you open the My Cosmetics menu, you can find Movement Trails, Projectile Trails, and Victory Dances that will work in most Arcade games (for a complete list of what cosmetics are supported in what game, see the spoiler below). We know that not all of the cosmetics you are used to seeing in other games are supported here; however that is something we will consider for future updates!
- Capture the Wool: Projectile Trails, Movement Trails, Victory Dances
- Blocking Dead: Movement Trails, Victory Dances
- Creeper Attack: Projectile Trails, Movement Trails, Victory Dances
- Dragon Wars: Movement Trails, Victory Dances
- Pixel Painters: Movement Trails, Victory Dances
- Ender Spleef: Movement Trails, Victory Dances
- Farm Hunt: Projectile Trails, Movement Trails (Hunters only), Victory Dances
- Hide and Seek: Victory Dances
- Hole in the Wall: Movement Trails, Victory Dances
- Mini Walls: Projectile Trails, Movement Trails, Victory Dances
- Bounty Hunters: Projectile Trails, Victory Dances
- Party Games: Projectile Trails, Movement Trails, Victory Dances
- Hypixel Says: Projectile Trails, Movement Trails, Victory Dances
- Football: Movement Trails, Victory Dances
- Galaxy Wars: Movement Trails, Victory Dances
- Throw Out: Movement Trails, Victory Dances
- Zombies: Movement Trails, Victory Dances
► Achievements
We also added a number of new Achievements to your favorite Arcade modes in this update, including a few secret ones you'll need to hunt down! Here's a few of the new Achievements!
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Click on the spoiler below to expand to the full list of new Achievements!
(This does not include any secret achievements we've added)
Tiered Achievements:
Dragon Wars: Slayer - Get 50/100/500/1000/2000 kills in Dragon Wars - 5/10/15/20/25 Achievement Points
Dragon Wars: Dragonborn - Mount a Dragon 10/50/100/250/500 times in Dragon Wars - 5/10/15/20/25 Achievement Points
Party Games: Super Star - Earn 50/250/500/2500/5000 stars in Party Games - 5/10/15/20/25 Achievement Points
Hole in the Wall: Practice Makes Perfect - Obtain a total score of 50/100/200/300/350 in Hole in the Wall Qualifying & Finals - 5/10/15/20/25 Achievement Points
Hide and Seek: Master Hider - Complete 5/25/50/100/200 Objectives as Hider in "Hide and Seek: Party Pooper" - 5/10/15/20/25 Achievement Points
Ender Spleef: Unmatched Power - Activate 5/25/50/100/200 Powerups in Ender Spleef - 5/10/15/20/25 Achievement Points
Ender Spleef: Block Stealer - Destroy 1000/5000/10000/25000/50000 Blocks in Ender Spleef - 5/10/15/20/25 Achievement Points
Throw Out: Professional Yeeter - Kill 50/100/500/1000/2500 Players in Throw Out - 5/10/15/20/25 Achievement Points
Galaxy Wars: Galactic Warrior - Kill 50/100/500/1000/2500 Players in Galaxy Wars - 5/10/15/20/25 Achievement Points
One Time Challenge Achievements:
Dragon Wars: Quick Win! - Win a game of Dragon Wars by kills in under 4 minutes - 15 Achievement Points
Throw Out: Regular Guy - Win a game of Throw Out without activating any powerups - 10 Achievement Points
Party Games: Survivor - Survive until Sudden Death in Bombardment - 15 Achievement Points
Party Games: Perfection! - Finish a game of Party Games with 24 stars - 15 Achievement Points
Party Games: Fast Hands - Finish Jigsaw Rush in under 10 seconds - 10 Achievement Points
Party Games: Sheep Rider - Have a trail of at least 300 blocks in one game of Super Sheep - 10 Achievement Points
Party Games: In Sync! - Make it past round 15 in Fire Leapers - 5 Achievement Points
Party Games: Picasso - Win a game of Cannon Painting - 5 Achievement Points
Party Games: PARKOUR!! - Finish either Jungle Jump or The Floor is Lava in 15 seconds or less - 5 Achievement Points
Hypixel Says: TNT Dodger - Win the "Avoid the TNT" task without being damaged by Explosions - 15 Achievement Points
Hypixel Says: PVE Expert - Win the "Zombie Kill" task without being damaged by Zombies - 15 Achievement Points
Hypixel Says: Bad Health Choices - Eat the Poisonous Potato in the Heal task - 5 Achievement Points
Hypixel Says: Pig Rider - Ride a Pig in the "Kill the Animals" Task - 5 Achievement Points
Hide and Seek: Speedrunner! - Win a game in under 30 seconds - 10 Achievement Points
Hide and Seek: Close Call - Kill the last Hider whilst they have 1 Objective remaining in Party Pooper - 10 Achievement Points
Football: Player of the Match! - Be the Player of the Match in a Football game! - 10 Achievement Points
Blocking Dead: Fuel Up - Win a game of the Blocking Dead by being rescued at the Gas Station - 10 Achievement Points
Galaxy Wars: Now I am the Master - Get 30 Kills in a single game - 15 Achievement Points
Galaxy Wars: Never Felt Better - Win a Galaxy Wars game without dying once - 10 Achievement Points
Galaxy Wars: Aimed - Shoot and kill an enemy 50+ blocks away with your blaster - 10 Achievement Points
Galaxy Wars: Lethally Blind - Kill a player with a flashbang - 10 Achievement Points
Galaxy Wars: Target Practice - Kill 30 NPC troopers in one game - 5 Achievement Points
Galaxy Wars: Perfect Deflect - Kill a player by deflecting lasers - 5 Achievement Points
Bounty Hunters: Sniper - Kill your target from 50+ Blocks a way using a Bow - 15 Achievement Points
Developer Comments: We also saw that many players thought it was weird that the tiered achievement, Football Pro had only 4 tiers, and we agreed with this, so it has been extended to 5 tiers, with the new tier at 500 goals. In addition, we know that some of the new Achievements we added have stats that are already tracked, so these achievements will be retroactive and your achievement progress will catch up when you join the Arcade Lobby for the first time after the update. However, some achievements and stats added for this update cannot be retroactive, like Party Games Stars collected.
► Quality of Life Changes
Because of the nature of the changes, and in some cases the amount of changes, changes for individual games will be provided below in individual spoilers.
- Countdown to Death in Bombardment: 90 seconds -> 60 seconds
- RPG-16 game time: 90 seconds -> 60 seconds
- Time after the first 3 players complete Jungle Jump and Floor is Lava: 10 seconds -> 5 seconds
- Spider Maze time: 300 seconds -> 120 seconds
- Spider Maze time after the first 3 players finish: 30 seconds -> 5 seconds
- Workshop game time 240 seconds -> 150 seconds
- Chicken Rings game time 180 seconds -> 120 seconds
- Added a message when deathmatch begins in pig jousting
- Players in 1.16.x will now be able to properly play Chicken Rings by looking up and down instead of using space and shift for movement. -- This does not effect players on any other versions of the game.
- Success and Failure noises in Dive will now be only heard on the player who succeeded or failed's client.
- Added Regeneration 3 for 4 seconds upon kill in Pig Jousting - this is a total of 3 hearts of regen
- Added support to many items in Workshop
- Added a timer to Trampolinio so the game will now end after 60 seconds if the point threshold is not met
- Added a maximum number of waves in Fire Leapers (50) to prevent infinite games
- Added backup scores & tie support to several micro-games
- Added several achievements
- Added the ability to /rejoin
- Lowered the time limit to 6 minutes
- Added a kill limit, of 25 kills
- Added Depth Strider to boots
- Added a dismount button while riding your dragon
- Added the ability to /rejoin
- Added messages in the chat when the sky fills up and is no longer full
- Made mounting your Dragon heal you for half of your max health (5 hearts, the same as the heal skill)
- Added a few achievements
- Added 5 new small & simple tasks to the rotation
- Repair a armor piece to full durability
- Press the Wooden or Stone button
- Jump up to the floating platform using a Potion of Leaping
- Jump into the water safely without hitting solid blocks!
- Fully equip Diamond/Iron/Gold/Leather Armor
- Reintroduced Brewing Task, added Fire Resistance, Healing, and Swiftness potions for a total of 7 types that can be brewed
- Enabled hiding players support in Horse Tamer, Animal Breeding, Villager Cure, Tree Plant, & Beacon Tasks
- Added "Next Task" instructions to chat in addition to a mid screen text
- Changed Stat "Rounds Played" to "Points Earned" in Lobby Stats NPC
- Changed due to incorrect stat being tracked for the variable stored in player profile. It was tracking Points All this time.
- Added new achievements
- Added 4 new cosmetic wall colors to Hole in the Wall, purchasable in the existing cosmetics shop
- Added commands (/enableperfecttitle and /disableperfecttitle) to enable and disable the "PERFECT!" title screen text shown when you get a perfect wall.
- Added the ability to /rejoin
- Added a new tiered achievement based on your best total score in a single game
- Seekers now start with 3 Hearts and every Kill/Assist they get they should get another Heart up to a maximum of 5
- Seekers now obtain Blindness debuff for a few seconds when getting stunned
- Assists will award Coins/Kill/Tiered Achievement stat as if it was a normal Kill now
- If Hiders win the game, award Win rewards to Hiders that died but completed at-least 1 objective
- Added a 5 Second grace when game starts where Seekers can not kill Hiders or NPC's
- Added new achievements
- Added a new even riskier taunt to all Animals!
- It is called the Dangerous Taunt and takes the form of a Beacon in the hotbar, it does a few things...
- On use, it will reveal your active disguise to all Hunters on the map, not only does it do that, it lets them know of your approximate distance and location (this is estimated and rounded up so not to be too accurate)
- It will prevent the user (Animal) from disguising for a short amount of time
- It will give the user (Animal) a faster speed buff for the time of the disguise block, once the disguise block is removed, the speed buff is also removed
- It will award 10 base coins (before multipliers) on use to the user (Animal)
- Added a couple achievements
- Added the ability to /rejoin
- Buffed the Builder kit by providing efficiency 1 on all tools
- Added the ability to edit your hotbar layout!
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- This is accessible in the Mini Walls NPC in the Arcade lobby. To use it, simply drag the item from the top row of the inventory into the place you want the item to spawn in your hotbar on the row just below the black stained glass.
- Added the ability to /rejoin
- Reduced default arrows on spawn to 8
- Added a 2% chance for any zombie that spawns to be a baby
- Prevented players from right clicking wood buttons
- Added the ability to persist the resource pack in the Arcade Lobby via a new button in the Blocking Dead NPC
- Added an achievement
- Added the ability to /rejoin
- Added a couple achievements
- Added the ability to persist the resource pack in the Arcade Lobby via a new button in the Pixel Painters NPC
- Added an achievement and extended another
- Added the ability to persist the resource pack in the Arcade Lobby via a new button in the Football NPC
- Added the ability to /rejoin
- Added several achievements
- Added the ability to persist the resource pack in the Arcade Lobby via a new button in the Galaxy Wars NPC
- Added the ability to /rejoin
New Stats being Tracked!
We've added some more Stats to be tracked in some games in Arcade. You can view these stats in the Player Stats NPC in any Arcade Lobby next to the Game NPCs!
Expand the Spoiler below to see a list.
- Ender Spleef
- Blocks Broken
- Total PowerUp Activations
- BigShot PowerUp Activations
- TripleShot PowerUp Activations
- Bounty Hunters
- Bow Kills
- Sword Kills
- Farm Hunt
- Wins
- Wins as Animals
- Wins as Hunters
- Kills
- Kills as Animals
- Kills as Hunter
- Bow Kills
- Bow Kills as Animal
- Bow Kills as Hunter
- Taunts Used
- Safe Taunts Used
- Risky Taunts Used
- Dangerous Taunts Used
- Firework Taunts Used
- Wins
- Hypixel Says
- Wins
- Hypixel Says Wins
- Santa Says Wins
- Total Score
- Hypixel Says Score
- Santa Says Score
- Highest Score
- Highest Score Hypixel Says
- Highest Score Santa Says
- Total Round Wins
- Hypixel Says Wins
- Santa Says Wins
- Wins
- Party Games
- General
- Wins
- Wins per Game (Listed individually in Stats Menu)
- Total Rounds Won
- Total Round Wins per Game (Listed individually in Stats Menu)
- Total Stars Earned
- Wins
- Animal Slaughter
- Animal Kills
- Anvil Spleef
- Longest Survived Time
- Bombardment
- Longest Survived Time
- Chicken Rings
- Best Time
- Dive
- Highest Score
- Total Score
- High Ground
- Highest Score
- Total Score
- Hoe Hoe Hoe
- Highest Score
- Total Score
- Jigsaw Rush
- Best Time
- Jungle Jump
- Best Time
- Lab Escape
- Best Time
- Lawn Moower
- Total Moowed
- Highest Moowed
- Minecart Racing
- Best Time
- RPG 16
- Highest Kills
- Total Kills
- Spider Maze
- Best Time
- The Floor is Lava
- Best Time
- General
Based on user suggestions/requests, more stats will be considered for addition in the future.
► Bug Fixes
This section will also be organized by game via spoilers.
- Fixed an issue where players could avoid being killed in Bombardment via swimming
- Fixed a bug where Anvil Spleef would sometimes not end properly
- Fixed another bug where Super Sheep would also sometimes not end properly
- Fixed a bug that allowed players to get out of the map in Animal Slaughter
- Fixed a bug allowing you to break your sword in Animal Slaughter
- Fixed a bug that caused some players to be stuck in their jumping platform in Dive
- Fixed an issue that caused ties in RPG-16 to be handled in reverse
- Fixed an issue in RPG-16 that caused the wrong countdown to be displayed
- Fixed an issue that caused players to have a negative score in Jungle Jump or Floor is Lava
- Fixed an issue that allowed players to get out of the play area in Cannon Painting
- Fixed a bug that caused an incorrect message to be sent when a player left during Spider Maze pre-game
- Fixed a bug that showed health on your scoreboard when you were dead in Pig Jousting
- Fixed a bug that caused players to not have access to an arrow in Minecart Racing
- Fixed an issue with players being able to take minecarts into other games after Minecart Racing
- Fixed an issue where players were able to ride animals in between games and sometimes not be teleported
- Fixed an issue that allowed players to get out of the map in Avalanche
- Fixed a bug where players could kill mobs in between games and sometimes have scores carry over to Animal Slaughter
- Fixed a bug where players could die repeatedly as a spectator in Fire Leapers to increase their ending position
- Fixed a bug with some lines not covering the entire playable area in Fire Leapers
- Fixed a bug where players were able to trade with the villagers in Workshop in between games
- Fixed a bug where players were able to break item frames and carry over items between games
- Fixed a bug that rarely caused very low scores & very high scores in Animal Slaughter and Jigsaw Rush respectively
- Fixed a bug causing the achievement Party Games: Oink to trigger when 2 players were killed instead of 3
- Fixed a bug where you could do actual fishing in Pig Fishing
- Fixed a bug that caused players to be able to hit out of the playable area in Frozen Floor
- Fixed a bug causing the last shot before the win in Shooting Range to not be messaged to the player
- Fixed a bug where games would end if only 1 player was currently alive
- Fixed a bug causing players to not get kill credit if their opponent disconnected in the middle of a fight
- Fixed a bug where players on Dragons at the end of the game where not able to use the "Play Again" paper
- Fixed a bug where wins would only be awarded to 1 player in the case of a tie
- Fixed an issue where players could sometimes lose their sword by moving it into the spot where an ability belongs
- Fixed an issue where players could sometimes break their sword
- Fixed an issue that allowed players to take off their armor
- Fixed a Farm Hunt bug where the game would eventually crash due the Exploding Sheep creating too many Armor Stands
- Fixed a bug where disguising as a Horse will always make it white, should use the Horses respective color and style now
- Fixed a bug where coin multipliers were not applied properly in some areas
- Fixed a bug where coins were not actually applied properly in some areas
- Fixed a bug where disguised players could break crops
- Fixed a rare bug in some instances where a Farm Hunt game would not end
- Potentially fixed a bug where the Spin in a Circle task didn't register a player's 360 Spin
- Fixed a bug where the Zombie death message could be spammed repeatedly during the Zombie Kill task
- Fixed a bug where players were able to keep Golden Apple effects after some rounds
- Fixed a bug in where players could repeatedly die during Zombie Kill task to achieve a better place position
- Fixed a bug where players could sometimes get stuck in the ground during "Break x block" task
- Fixed a bug where Golden Blocks could count as "Bouncy Pads" during the Bounce task
- Fixed a bug where Rounds Played are counting incorrectly per game (Refer to QOL for more on this issue)
- Fixed a bug where the Cured Zombie Villager still gave instructions to cure during the Cure a Villager task
- Fixed a bug where XP orbs would sometimes remain on the floor after Enchant task has ended
- Fixed a bug where players were able throw Ender Eyes in the Music Disk task
- Fixed some task capitalization inconsistencies in task descriptions
- Fixed a bug causing the game to sometimes not end properly
- Fixed a few smaller bugs that caused issues if many players left the game
- Fixed a bug causing players to not get kill credit if their opponent disconnected from the game
- Fixed a bug where spectators who had Mega Punch active when they died to retain those particles as a spectator
- Fixed a bug where players could jump into the void repeatedly after being hit by a player and give that player many kills
- Fixed a bug that caused wins to only be awarded to 1 player when there is a tie
- Fixed a bug that caused the scoreboard to cap at 99 kills
- Fixed a bug that sometimes caused the Last Man Standing achievement to activate when it shouldn't
- Fixed a bug that allowed players to dye wool and capture the dyed wool
- Fixed a bug that allowed players to obtain iron trapdoors and flowers on certain maps
- Fixed a bug that caused fall damage to not always be calculated properly
- Fixed a bug on the map Turrets that caused the wool rooms to have the wrong colored wool adornments
- Fixed a bug causing Capture the Wool to not be listed in the Arcade menu icon
- Fixed an issue that caused the chest refill signal to not be played if the chest had any items remaining in it
- Fixed a bug that caused some melee weapons to break after different amounts of hits, they should all break in 10 hits now
- Fixed a bug that caused gunshots to not pass-through Barrier blocks
- Fixed several zones throughout the map to more accurately represent their areas
- Fixed a bug that caused the melee powerup to increase bow damage
- Fixed a bug that caused games to not end if one player left the game when it was a 1v1
- Fixed a bug that caused parties of 5 to not be allowed on the same team
- Fixed a bug that caused own goals to not actually give points to the other team
- Fixed a bug that sometimes caused a goal to not properly register
- Fixed a bug that allowed players to disguise in unintended players and caused out of map exploits in Prop Hunt
- Fixed a bug in Party Pooper that caused seekers to get hurt when left clicking NPCs with the marking tool
- Fixed an issue in Party Pooper where hiders could sometimes complete more than 1 objective at a time
- Fixed an issue that sometimes occurred where players fell out of the map and were unable to continue playing
- Fixed a bug with decimal formatting showing incorrect rounded values in some places
- Fixed a bug that allowed spectators to revive players
- Fixed a bug that caused players to sometimes lose a gun because they accidentally left clicked when they ran out of ammo
- Note: these guns with no ammo now simply have more durability, if you left click a lot, you could still break these
- *In Progress* We are actively investigating the Fast Revive perk not always working, and additional issues with Revive in general, this fix will come in a future patch
Credits:
@Bloozing and @Cham - Development
QA Team and GMs - Testing
@OrangeMarshall & @Externalizable - Guidance & Code Review
Arcade Community - Ideas and Suggestions